
Here is another tip for the Protoss players. They require high tech structures like templar’s archive, but you would be surprised how fast you can get storms out in a match as a Protoss, forcing Zerg/Terran players to exclaim good old “Protoss is so broken” argument. HTs also have other great abilities like feedback to drain energy of other spell casting units, but this is not really worth mentioning compared to the dreadful storm.

If you ask the SC2 players what they think is the most OP thing in the game, there is a very good chance that they will answer ‘storm.’ As a bio Terran player and light unit based Zerg player, there is nothing more terrifying than High Templar’s psionic storms. Unit detail: (Legacy_of_the_Void) Starcraft 2 Best Protoss Units (Top 5) #5. So once you get to the supreme late game and see your bank exploding, go BCs, it’s a no brainer if you want that “gg” out of your opponent. Slow to move and relatively short ranged, but this is more than made up for with BC’s 2 special abilities: teleport and Yamato cannon. Regardless of air or ground fight, once Terrans are able to accumulate enough BCs, they will destroy whatever army the other race have. Many say that BC may well be the best unit in the entire game because of its insane damage output and huge health, not to mention the teleport that will essentially keep them alive forever.

With Yamato cannon and teleport available, BCs are no doubt the best unit Terran has. It is every Terran’s dream to get to the point in a game where you can just go fully upgraded mass BCs.

Terran’s ultimate weapon of destruction: battlecruiser.
